ArtMoney is a cheating program you can use for all games. ArtMoney can make a troublesome game easier to win by helping you find the memory address where a desired quantity (like amount of money) is located so you can change that quantity. In spite of its title, ArtMoney actually allows you to change any quantity specified in a game, whether it be dollars, bullets, swords, or health points. The program finds a hex address based on the input parameters you set and prints these addresses with their corresponding values. For example, if your character has 1,431 dollars, ArtMoney searches and displays all memory addresses containing the value of 1431. Of course, as there can be hundreds of memory addresses displayed after a simple search, you will need to filter this addresses.
What is new in 7.34.1
* Now you can use emulator pointers when you work with emulators.
* Updated emulator options.
* New search option – “Multiplicity of address”. You can scan only even addresses or “multiple of 4″ addresses. This option can increase a speed of search in several times. The probability to find the values when you scan only even addresses is practically 90% for Windows 32-bits. The probability to find the values when you scan only “multiple of 4″ addresses is practically 75% for Windows 32-bits. Don’t use it with old games and games run on emulators, including DOS.
* New search option – “Scan only static addresses in modules”. Static addresses does not change locations when you restart a game. Unfortunately, not all games have static addresses. This option is very useful for search of pointers.
* Added MD5 file hash in emulator option (artmoney.emul file). Now program can select emulator options automatically when loading of ArtMoney table. You can view MD5 file hash in “Process Information” window.
* Updated emulator options. New emulators options for Nintendo DS, Nintendo GameCube, Wonderswan Color, Sega Naomi, Sammy Atomiswave.
* Now program can select a process automatically by file name after loading of ArtMoney table.
* Now “Edit Selected” command can convert module address when the module does not exist.
* [PRO] Now we use one registration code. No more keyfiles and passwords! It simplifies procedure of registration. In addition, some email servers (including gmail.com) mark as spam letters with attached keyfiles.
* Fixed bug when you scan a memory on multi-core processors or multiprocessor systems.
* Fixed bug when you scan a range of values for few types.
* Fixed bug when program does not use some modules in module addressing.
* Fixed bug with”Search in this memory block” command.
* Fixed crash bug when sometimes you switch to ArtMoney.
* Fixed bug when address of pointer displays incorrectly in ArtMoney table.
* Fixed bug when you scan a memory and receive a message about I/O error 105.
* Fixed bug when you cannot open a new process.
* Fixed skin engine bugs.
v7.34.1
1. Install program
2. Run application & Insert Key (See info inside)
3. Select your language (English, Belorusian, Russian, Ukrainian). See photo 1 & photo 2 Below
v7.33
1. Install program
2. During installation Insert Installer Password: (See info inside)
3. Copy artmoney.amkey in main directory
4. Run application & Insert Key Password: (See info inside)
5. Select your language (English, Belorusian, Russian, Ukrainian). See photo 1 & photo 2 Below
* Now you can use emulator pointers when you work with emulators.
* Updated emulator options.
* New search option – “Multiplicity of address”. You can scan only even addresses or “multiple of 4″ addresses. This option can increase a speed of search in several times. The probability to find the values when you scan only even addresses is practically 90% for Windows 32-bits. The probability to find the values when you scan only “multiple of 4″ addresses is practically 75% for Windows 32-bits. Don’t use it with old games and games run on emulators, including DOS.
* New search option – “Scan only static addresses in modules”. Static addresses does not change locations when you restart a game. Unfortunately, not all games have static addresses. This option is very useful for search of pointers.
* Added MD5 file hash in emulator option (artmoney.emul file). Now program can select emulator options automatically when loading of ArtMoney table. You can view MD5 file hash in “Process Information” window.
* Updated emulator options. New emulators options for Nintendo DS, Nintendo GameCube, Wonderswan Color, Sega Naomi, Sammy Atomiswave.
* Now program can select a process automatically by file name after loading of ArtMoney table.
* Now “Edit Selected” command can convert module address when the module does not exist.
* [PRO] Now we use one registration code. No more keyfiles and passwords! It simplifies procedure of registration. In addition, some email servers (including gmail.com) mark as spam letters with attached keyfiles.
* Fixed bug when you scan a memory on multi-core processors or multiprocessor systems.
* Fixed bug when you scan a range of values for few types.
* Fixed bug when program does not use some modules in module addressing.
* Fixed bug with”Search in this memory block” command.
* Fixed crash bug when sometimes you switch to ArtMoney.
* Fixed bug when address of pointer displays incorrectly in ArtMoney table.
* Fixed bug when you scan a memory and receive a message about I/O error 105.
* Fixed bug when you cannot open a new process.
* Fixed skin engine bugs.
v7.34.1
1. Install program
2. Run application & Insert Key (See info inside)
3. Select your language (English, Belorusian, Russian, Ukrainian). See photo 1 & photo 2 Below
v7.33
1. Install program
2. During installation Insert Installer Password: (See info inside)
3. Copy artmoney.amkey in main directory
4. Run application & Insert Key Password: (See info inside)
5. Select your language (English, Belorusian, Russian, Ukrainian). See photo 1 & photo 2 Below
Download ArtMoney PRO V.7.30.1
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